![]() Instead, it works interactively, using the same workflow as TerraGear. Moreover, editing the result of the TerraGear process proved to be non-trivial because of hidden gotchas on the topological quality of the tiles.įinally, NASA and others released the SRTM digital elevation model that offers a more refined elevation dataset for most of the world, lessening the need to edit elevations manually.įrom release 0.4.0 ( to be released ) ( and its pre-releases 0.3.9x - Win32 binaries available here - Other systems, use CVS ), fgsd no longer offers the ability to edit already made scenery tiles. But it appeared to be cumbersome to edit triangles one at a time, and very frustrating as the work done on one tile was obsoleted every time a new global scenery was released. Releases up to 0.3.1 had capabilities to hand-edit part of the terrain. The initial purpose of fgsd was to edit existing scenery because of the lack, at that time, of a decent free elevation model outside the USA. How fgsd works and what are the ideas that drive its design If you find more helpful bits of information, please add it here to make it easier to find. This seems to be the most current information, but information can be hard to find. The FlightGear Forum, in the scenery section.This includes a four-part video tutorial/demonstration (no sound) illustrating many steps in using fgsd, and instructions on placing static objects. The documentation page of the fgsd Sourceforge website.Besides this wiki page, you may want find the following helpful: 6.5 images download windowĭocumentation for fgsd is thin and hard to find.SHARED models are typically to be avoided unless you know what you are doing, as they are loaded into memory when FlightGear starts up. For instance, a house created to be auto-generated scenery would be a SHARED model, while the model of the tallest skyscraper in the country would be a STATIC model. STATIC objects are specific objects, which appear a limited number of times (usually once) in the scenery. SHARED objects are objects which are included within the whole scenery, regardless of where you are. Please note there is a difference between SHARED and STATIC objects. Once you have modeled your building, please make sure to send it into the database, as this is how your work gets distributed! Your work will be available to TerraSync users shortly after it is added. Objects are stored in a global database, the FlightGear Scenery Model Database. ac model and place it using the ufo or manually using co-ordinates. Objects are possibly the easiest sceneries to create for FlightGear. The kind people over at the Scenery Model Database accept updated airports in the X-Plane 8.10 format.īecause of the FlightGear feature which allows airports to undulate, or change elevation, all airports must be regenerated using TerraGear once TaxiDraw has been used. As of January 2010, FlightGear uses an older version of the X-Plane airport data. Unfortunately TaxiDraw is not very robust at the moment, but it works. If you are interested in contributing airport data, you will want to use TaxiDraw. xml files for the airports you have downloaded. The /Scenery folder for FlightGear contains three subfolders - Airports, Objects and Terrain. For instance, San Francisco's airport can be found under the folder w123n37. ![]() This means you need to know where your scenery project is in longitude and latitude. The purpose of separating scenery tiles by degree is to allow easy internet distribution and to provide boundaries for the generation of terrain, so polygons do not just go on for miles. (Yahoo! Maps has told OpenStreetMap deriving coordinates from their map data is not a copyright issue.) If you have a question about your source, do not hesitate to ask on the forum.įlightGear manages scenery through a folder hierarchy representing square degrees for both Objects and Terrain. However, the FlightGear scenery project is copyright aware and typically does not accept objects or terrain created from copyrighted data, including, unfortunately, Google. For instance, using USGS imagery, LANDSAT satellite imagery, or even Yahoo! Maps is okay for placing models or checking coordinates of airport runways. The vast majority of objects can be placed dynamically, using either the UFO aircraft model, or by finding the latitude and longitude of the object and placing it manually through text files.Īll scenery which is included in the main FlightGear database should be derived from either license-free data or data which there is implicit permission to use. There are three main types of data which make up FlightGear scenery - airports, objects and terrain.Īll Airports and Terrain are generated using the TerraGear software.
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